The fundamental premise of the project is based on the therapeutic potential of laughter. It has been widely accepted that laughing often can enhance lifespan and overall health by alleviating stress, amplifying the immune system, easing pain, and spreading happiness to those around us. Laughter, a contagious phenomenon, fosters positive emotions and a sense of community. This project delves into whether artificially generated laughter can produce a contagious effect similar to that of natural laughter and further explores the potential and pathways for how artificially generated laughter might be applied to human life and industries in the future.
LET'S MEET SELINAProblem Statement &
project Goal
solution
LET'S MEET SELINAfirst protype
User Testing &
learning
demonstration &
Feedbacks
improvements
from feedbacks
In the early stages, our AI, Selina, remained static in standby mode. Users struggled to perceive if Selina was ready to interact. So, we made Selina blink her eye and subtly move her face, mimicking natural human behaviors. As a result, the user interaction in standby mode significantly improved over the initial design.
We made Selina introduce herself by saying her name when making eye contact with the user. This is because as Selina, an AI character, provides such human-like interactions, users can perceive the AI as more 'human' and familiar. When AI converses and responds like a human, it allows users to feel like they are interacting with a natural person, not a machine or a computer. This fosters a more comfortable response from users and enhances their trust in the assistance provided by the AI.
When Selina emits the 'HA' sound for laughter, the user is meant to mimic her laughter. Initially, the screen had no visual indication when users followed Selina's laughter. As a result, users were unsure if the AI was detecting their laughter. We addressed this by adding a color bar on the screen when users laughed, visually signaling that the AI was detecting their laughter.
We redesigned the previous kitschy and childlike UI by minimizing colors, fonts and other design elements to let users focus on Selina's function as a laughter therapist. The overhaul aims to faithfully execute Selina's capabilities and keep the users' attention on its features.
result
Future Applications of
AI-Generated Laughter
What I've learned
1. I enhanced my coding skills throughout this project, focusing on design modifications for better user interaction. Exploring the confluence of technology, psychology, and therapy with Selina's development was an enlightening experience. The project gave me a versatile set of skills and was an enriching technical journey.
2. Through this project, I learned a lot about how to make people feel more familiar with and trust AI, and this knowledge will be a great asset in future projects.Someday in my UX career, I believe I will have the opportunity to work on a similar project related to AI assistants.